Optimized Vehicle Smoke Generator VehicleFX particle system – when ON, the Wheel FX emitters are removed to prevent massive overdraw, once OFF, the Wheel FX emitters are  re-enabled. Updated C7A2 rifle to have slighly higer sway while moving, crouching, and standing. Fixed shipping container culling distance. Fixed smoking static Ural wreck that used MIL textures instead of INS. Fixed Large Sandstone Rock collision (used on Mutaha  and Tallil), which Player could find exploitive ways to get inside the collision. Although there are still some tweaks that need to be done to the Aussie faction, we didn’t want to prevent you all from playing on Lashkar Valley in the meantime. Updated CAF woodland Infantry soldier models to help further differentiate them from RUS. Volume = π x radius² x height | 4 fixed changelog-dialog close button position updated PostScriptum mortar ranges ; 2.12.1 (2020-01-11) Bug Fixes. Optimized foliage, grass and its distribution. This change to the persistent ammo system will especially affect the viability of continuous assaults from Rallypoints and FOB’s that are cut off from the team’s ammo resupply chain. Disabled AI System on all maps except Jensens Range and Tutorial for optimization. B-20 is rolling out with optimizations and fixes for servers, audio, game crashes, and more. Like us on Facebook Follow us on Twitter Follow us on Pinterest Follow us on Instagram Subscribe on Youtube. Removed shadows from some grass types. Square / Rectangle. Then press the “+” symbol in the calculator. Fixed issue in the tutorial map where the player was incapable of getting unstuck after building the hab on top of themself. Quarter Circle. CAF Manic-5 Invasion & RAAS – Decreased size of the East Baie Comeau Capture Zone. Actively pursuing a fix for this crash. These have been replaced with updated static versions, the Blueprint versions have been removed from the SDK and will need to be replaced. Please report any incidents where self bandaging fails to work. Fire long enough with two light mortars at a squad in a stone building, you will often get the Critical Hit. Providing you with cutting edge aftermarket performance parts with the best customer service. Regardless of where the mortar platoon, section, or squad is located, a defense of the position against a ground attack must be planned, organized, and implemented. Squad Mortar Calculator (Squad Finder) (Early Access) By Brendan Lesniak | May ... Look no further...The point of this application is provide the easiest and most accurate prediction for mortar users within the game of Squad.This will give squad members the ability to quickly set down their mortar and target locations, and quickly get and azimuth, range, and required mils to the target. Added multiple points of interest (gold mine, work camp, old garrison, patrol base, battalion HQ, estate) and alternative main base starting locations (SW & NE corners), more road blending issues fixed, fixed most of the steep roads. Updated the sound volume of all vehicle engines to have an overall reduced volume. Volume = length x width x height. This can be changed in Settings -> Graphics. Fixed an issue where reloading in the MATV turret, exiting the vehicle, and then reentering the vehicle turret the gun would no longer respond to player input. Optimized Commander Handheld Drone Material. Fixed procedural grass so it doesn’t float above or below terrain. Fixed log spam issue related to F1 Grenade. … The Squad version was and developed by Midnight Interactive, the makers of the Aussie mod. Content\Particles\Weapons\MuzzleFlashes\Small-Arms. Fixed various bushes/foliage growing through floors in buildings. Fixed vehicle tickets being incorrect for certain vehicles (ie M1126 with M240). SquadMaps: All maps and layers in Squad. Updated to V1! Moinsen, das ding is der hammer ! Disabled window resizing to avoid client crash. Only available in Gauteng. Kohat Skirmish v1 – Fixed Map Boundary Blocking Volume blocking off road near GB Main. Mortar Calculator for the online tactical first-person shooter Squad. Volume = ½ Base x height x width. Fixed client log spam – parent object was not replicating for some objects. We are continuously working to improve server performance and optimization. Fixed the Insurgent Crewman SL Kit having an issue with rearming the Makarov pistol. Updated Entry Map cameras so helos fly off screen and medic animation faces away from camera. The glass has been replaced with an opaque version to fix sorting issues on assets. 3. Fixed log spam issues – one regarding actor owning connections, one regarding “The player was already tracked”. Fixed floating guardrails in grid L6-1-2. Updated & optimized lighting / reflection spheres on many maps. Fixed floaters, Manic TC v1 – Updated RUS main on to be at the new main base location in the NW corner of map. Canadian Armed Forces has received a large update to fix issues and improve the map layers, infantry kits, vehicles, characters and other aspects of CAF, give it a spin. Optimized LODs and textures for several trees. The recommended solution, for now, is to run Squad in the “Borderless” mode. The rugged mountain terrain offers routes to bypass the river valley, with small settlements and plenty of chokepoints. Volume = π x radius² x height | = 3.142 x (radius x radius. map files are stored in another repository: https://github.com/Endebert/squadmc-maps Fixed CAF C7A2 rifle not having any firing animation on the bolt or trigger. Fixed missing sidewalks at the Narva Radio Station POI. And the best of all: it's free. Ammo rack component (on IFVs and Tanks) takes a very long time to repair. Fixed a couple irrigation pipe statics that were not present on all map layers. Volume = π x radius² x height | = 3.142 x (radius x radius. Created by [ESPS] Napster653 with the help from [M] Kief and [ASC] LeventHAN. Created an example BP_KDRM_CAFVehicles bp. Increased Ticket bleed values for Territory Control. Select ‘Clear cached user data’ at the bottom of the screen, this will prompt you to restart Squad. Fixed collision on water basin in Eridu POI. Fixed missing collisions on buildings and fences at grid L4-7-9. Optimized lightmap density for small foliage rocks. Fixed SM_ME_UrbCnt_Bld_Medium_09  incorrect material on wall, fixed gaps in door frames and walls on 2nd and 3rd floors. 2.13.2 (2020-10-09) Bug Fixes. Updated CAF soldier meshes, there are now more variations for: CAF Marksman, CAF Medic, CAF Auto rifleman. For working out the volume of basic shapes: 1. Fixed low doorway in garage building at grid M9-5-3. SquadMC - The map-based mortar calculator for Squad. Disable separate translucency in Engine.ini. With its user-friendliness and deadly accuracy it's surely a precious addition for the Squadleader's tactical toolbag and a mortal tool (pun intended) in the right soldier's hands. after that you get the correct elevation from the list, close the map and start shifting the mortar horizontally and vertically. Removed custom Steam authentication changes from the engine, to switch use to the built-in authentication. Updated MATV M2, Bulldog M2, Technical Dshk, UH60M’s M240H Door Guns with newly enabled hand IK. See below table for the construction pointcosts based on the faction. Add to Wishlist. The calculator will indicate the number of 60 or 80 pound bags of QUIKRETE® Mortar Mix you need to construct your project with a 3/8 inch mortar joint. Replaced olive, palm, and salix foliage with new versions. Fixed missing textures and floating issues in the trenches. Updated CAF infantry weapons that use the C79A2 optic (C7A2, C8A3, and C9A2), to now have adjustable ranging (range setting 200m by default, with the ability to set to the following distances: 300m, 400m, 500m, 600m, 700m, 800m). Awesome sauce. Fixed an inaccessible building interior from over lapping fence at grid C7-5-4. Jensens Range v1 – Added FV432 CROWS variant. Building Sand (pitsand) m³. Fixed various door ways in buildings that were lower than standing height. Updated the texture values for the US Army characters camouflage uniforms, so they are more balanced and not as bright. Not intended for mobile. Fixed player collisions on Eastern European apartments. Updated amount of grenades on CAF Rifleman Optic Kit from 2 to 1 since this role has the C79A2 optic. Fixed MTLB wreck using incorrect collision. Added additional terrain deformation to increase infantry survivability around the central POIs. Additionally, when leaving the UAV camera, he hears all of the local audio broadcasts at the same time, originating from the point where they were initially transmitted from – even if the person doing the transmission has moved afterward. CAF Nanisivik RAAS v1 – Removed x2 BMP-2 from RUS, added x3 BTR82A to RUS. The calculator is great, going off the grid is fine but the calculator Willie's you to land very precise shots. Fixed HUD POI widget missing its outline. Kohat Skirmish v1 – Updated lighting layer to avoid black water. A known issue where audio files need to be loaded during gameplay, which causes a player’s performance to hitch / lag as that audio file gets loaded into memory. Fixed RCON Freeze issue where a server would not close connections properly. 2.12.3 (2020-02-24) Bug Fixes. Yes. SquadMC - The map-based mortar calculator for Squad. The typical 80-pound bag of mortar will yield 12 blocks so you can calculate … CAF Manic-5 Invasion v2 – Fixed map HUD name not being correct. Albasrah. This should increase armor penetration calculator accuracy as seen from players perspective. AfriSam All Purpose Cement 42,5N (50kg) bags. Fixed entry floor collision height on 3story apt buildings. Chora Invasion v1 & v2 – Fixed floating repair stations at INS Main. Fixed inconsistencies and altered magazine limits with C8 & C7, all rifles with holographic optic now have 7 mags, all with C79A2 optic now have 5 mags. 1. Server performance may periodically dip when a server has a high population and high load. Reduced the size of the Mosque protection zone sphere so it does not protrude from the ceiling of the interior room of the mosque. Fixed various floating foliage, rocks and statics. Removed Block All from collision setting on surrounding terrain that didn’t have a collision. Fixed chimney that had overlapping textures. Try it out and see for your self what a big difference the sub-sub keys make. If a Player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad needs to be restarted to get the microphone to work again — This will be addressed in a future update. Added new vehicle variant for GB: the FV432 APC with Remotely Operated GPMG. That’s all for today, we’ll see you out there on the battlefield. Fixed blue and white concrete barriers being penetrable by small arms. And the best of all: it's free. Enter Number of Bricks or Blocks Desired: For 8 inch x 2 inch x 4 inch Bricks Fixed HUD texture for C9A2 w/ C79A2 from M249 PIP to C9A2. Fixed ME_UrbCnt_Bld_Medium_04_C gaps in corners, fixed broken faces around the frames, simplified and fixed up some areas on the upper floors. Fixed Pistachio tree issue where the wood and leaf portions weren’t in sync with the wind. Updated undeploy animation on the Canadian Browning HP pistol to not decock the pistol. CAF Manic-5 AAS_v2 – Added new layer. Fixed an issue with the government office building LOD switches being too noticeable. Gorodok AAS v2 – Added new gameplay layer. Volume = length x width x height. Fixed an issue where Players Client Performance would often hitch/lag immediately following getting killed/incapped. Then hover over the enemy position or a mortar marker. Memphis on Phobos has a Manic spawn timer of 10-12 minutes after opening the door to the first Med Booster. Updated the 1st person camera perspective of infantry to more closely match the actual 3rd person eye height of the character. Contribute to mandeuk/SquadMortarCalculator development by creating an account on GitHub. Fixed scattered boulders that had broken UVs with original vanilla assets, Fixed a road beneath the pipeline that was too high for vehicles to get past. Updated apartment and industrial buildings to use more North American materials & LODs. Previously the values would be zero or incorrect. I'll run a mortar team with myself and a friend or two, consisting of a gunner, a spotter, and a FDC (to call communicate with other SLs and get the calculations for the mortar. Show map. Fixed invisible RPG7v2 Frag and Frag projectile. And it's just a website, so no download/installation required. This will give squad members the ability to quickly set down their mortar and target locations, and quickly get and azimuth, range, and required mils to the target. This variant allows the gunner safe protection and magnification for supporting infantry squads. The maps are available for download in JPEG-Format too. CAF Nanisivik AAS v1 – Added new gameplay layer. You can also use our block calculator to calculate other block sizes. The calculator will indicate the number of 80 lb. Fixed tire piles having no bullet impact fx. The final step will be to find the yield of the mortar you’re using and divide the total number of blocks by the yield. CAF Nanisivik Invasion v1 – Fixed issue with RUS FOB Radios not being placeable in certain parts of the map. Although there are still some tweaks that need to be done to the Aussie faction, we didn’t want to prevent you all from playing on Lashkar Valley in the meantime. 2. Fixed flickering road texture at grid G7-3-4. Helicopters have various handling tweaks, damage values, and small bugs that are being addressed in a future update. Fixed inconsistency with group limits on C9A2 w/ C79A2 – now the same as other conventional factions’ scoped AR. Updated LAV6 Damage Modifier – Increased modifier against HEAT Weapons from 0.3 to 0.415 (will now start burning after 2 anti-tank cannon rounds), adjusted modifier for BP_HAT_DamageType from 1.0 to 0 .875 (will now start burning after 1 ATGM hit). Revision: [Nov 27th, 2020] Disclaimer: This roadmap may change due to development limitations or community needs. Removed all of the remaining Old shipping container Blueprints from all maps. Skorpo Invasion v2 – Fixed RUS main vehicle repair station being Desert instead of Woodland. I only support chrome. Circle. Based in Afghanistan, featuring a forked river valley with numerous village compounds and fertile agricultural land. This is a  ‘direct combat’ role with the same group limits as other factions’ iron-sighted AR roles. British Forces now have access to an FV432 variant that uses an RWS turret with GPMG. Steel required for 1000 sq ft slab Steel bar calculation:- In roof slab reinforcement we provide there is a two types of Steel bar used main bar and cross bar.And know about roof slab Steel calculation. Fixed material slots on train cars at Quarry POI. New map inspired by Lashkar Valley from Project Reality. CAF Belaya RAAS v1 – Added new gameplay layer. Invasion v2. Fixed armor penetration by using impact point rather than actor location. Fixed an issue where Timed Explosives, Land Mines, Infantry Razor-wire and Ammo Bags were incorrectly displaying environmental decals, causing them to look like the terrain. Ready Mix Calculator Notes. 00 Hours. A fix for this issue is being actively investigated. Smokerounds provide a … Updated Middle East trees, including: Date Palms, Olive Trees, Populus Euphratica, and Desert Poplars. Circle. This publication prescribes guidance for leaders and members of mortar squads. Chora TC v1 – Removed Spandrel & MATV TOW. Optimized the 8 Story Apartment Block player collisions. CAF Manic-5 RAAS v2 – Added 5 minute spawn delay for CAF UH60. added Netlify badge to navigation drawer ; 2.13.1 (2020-08-29) Bug Fixes. CAF Jensens Range v4 – Added CAF specific flag to CAF Jensens Range v4. This is to prevent environment decals being broadcast on the FOB Radio to turn it “camouflage”. M-mix Ratio:-1 : 1.5 : 3 in which one part is cement 1. SquadMC - The map-based mortar calculator for Squad. Added toggleable debug cube for Insurgency/Destruction Objective Spawn Location blueprint to aid in placement. Positions of squad members. Fixed the collision on the floor of the warehouse building at grid E15-5-2. 2. May be enabled at a later date. F16 X Updated & optimized Middle Eastern residential building statics.DF shadow resolution. Fixed Skorpo RAAS v4 Hotel CP collision preset not allowing leaning. Players occasionally spawn without full ammo on their first spawn on a server. Fixed USA Team image having visible chroma key in background. Quickly and accurately calculate azimuth and elevation settings for your mortar emplacements for any given target in range. Al Basrah Invasion v1 – adjusted vehicle layout. Mortars are deployables limited to two mortars per FOB. Updated CAF Autorifleman, Grenadier, Medic, Rifleman, Squad Leader soldier meshes. Adjusted environment translucent glass material on Narva merged assets and Eastern European Industrial buildings. Fixed truck engines having no explosion sound when engine is destroyed. Fixed an issue with MTLB Smoke Generator spam causes client performance degradation. Triangles. Our vision. Updated palm, olive and salix trees with new versions. Step Three: Estimate Mortar. CAF Chora AAS v1 – Added new gameplay layer. Squad Mortar Calc on Android (keypad-based) also fast and simple. Flagstone provides a clearly-defined walkway or patio area while maintaining a natural look. Fixed an issue where players were rubber banding while running around the Mosque dome. Search. Updated CAF 81mm mortar to now have a CAF specific name in UI. Localization for most language translations is currently out of date. Updated the Faction Join/Win/Loss theme music volume control to be tied to the effects volume slider rather than the music volume slider. Fixed a server crash related to mortar projectiles. HE rounds are also able to damage or destroy deployables. CAF Kamdesh RAAS v1 – Added additional CPs. Dashing in for quick strikes before falling back to the shadows, the Grineer Manic is difficult to catch and deadly to ignore. Fixed a staircase leading to a dead end in grid G8-3-7. add 6cm mortar option for PS US airborne faction (by TopMak) 2.11.0 (2018-10-17) Bug Fixes. Search. Occasional Client crashes in various circumstances. Updated CAF Auto Rifleman with a 2nd kit which has an iron sighted C9A2. Fixed smoke columns rendering in front of fog in morning lighting. Fixed the Infantry Tutorial and Helicopter Tutorial Megaphone Speakers and NPCs on-screen text prompts not being displayed. Fixed missing collisions on Yeho compound_v2. Square / Rectangle. Figure 5-1. Invasion v1. Hey guys, i'm proud to present W♥S's Mortar Calculator 2.0! Canadian Armed Forces now have access to their own unique Logistics and Transport trucks, in the form of the MSVS. Based in Afghanistan, featuring a forked river valley with numerous village compounds and fertile agricultural land. bags of QUIKRETE ® Veneer Stone Mortar you will need to construct your wall, including the scratch coat, bond coat and jointing mortar application. Although only a few Manics will spawn in a given Grineer mission, its speed and damage make it a devastating enemy to face. Sanded, acrylic caulk with colors from Keracolor S. Keracaulk™ U. Unsanded acrylic caulk with colors of Keracolor U. Mapesil™ T. 100%-Silicone Sealant color-matched to MAPEI grout. 5 part is sand and 3 part is aggregate. Updated all Russian Desert vehicles to have a new three colour striped camouflage pattern. Prior to B20 the camera height was a bit lower than you would expect.”. Local/Offline Bug with Commander –  CAS does not do damage in local. Brickwork + Mortar keyboard_arrow_right. Updated DFAO settings which caused brown shadow/fog issues. Fixed missing collision on interior wall of Afghan house. Premium epoxy grout and mortar. thanks alot for this gem. downloading this now, Location: in a building, watching out for mortars. Updated CAF Character helmet proportions and removed the headset on the right ear. Others can still hear him when he talks. We are actively investigating server performance improvements. Local/Offline issues currently have a lower priority. Show map. Step Three: Estimate Mortar. This will be addressed in a future update. 2. As this is a sizeable update with many changes, we recommend clearing your cache to avoid any possibility of issues arising, to do so follow these instructions: Note: Clearing your cached user data will remove any specific keybindings you have set up, so you will need to reconfigure those after clearing your cache. Removed decals being drawn on all FOB Radios. file_download . Updated all skeletal mesh by deactivating ticking and overlapping on ASQPawn on server side. SFX bug while Firing in full auto. 1 AIM OF THIS WIKI PROJECT 2 WORKFLOW 3 NOT YET FINISHED 3.1 GAME MoDES 3.2 VEHICLES 3.3 DEPLOYABLES 3.4 Maps 4 Already Finished 4.1 VEHICLES 4.2 MAPS 5 NO WIKI CHANGE NECESSARY 5.1 Vehicles 5.2 COMMANDER 5.3 Deployables 5.4 USER INTERFACE 5.5 ENVIRONMENTS 5.6 MAPS 5.7 Game Modes 5.8 FIXES 5.9 OPTIMIZATION 5.10 NFANTRY Update the entire Squad Wiki to the current version B20 of Squad… Fixed bug with C8A3 w/ holographic optic having less recoil than it should have. If the player presses the fire button for a short period, the sound effect gives the impression that you fired more rounds then you did — This will be addressed in a future update. Belaya. Ready Mix Calculator Notes. The point of this application is provide the easiest and most accurate prediction for mortar users within the game of Squad. … Fixed an issue with the carpets inside the main floor of Mosque flickering. Fixed Client getting stuck in an infinite queue when the server map changes while people are in queue. Fixed floating building walls in grid D6-3-9. Fixed floating paved road in grid D9-3-7. In a perfect world, on a perfect job, yeah, 70 sq. ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the actual synced projectile. With its user-friendliness and deadly accuracy it's surely a precious addition for the Squadleader's tactical toolbag and a mortal tool (pun intended) in the right soldier's hands. Removed two awnings that were misplaced when prefabs changed. CAF Mestia RAAS v1 – Fixed ammo crates at main base, Added x1 MSVS transport to CAF. Increased 2-3 fps with no visual loss. Fixed Insurgency and Destruction caches that were clipping on 2+ Story buildings or inaccessible on various map layers. Fixed multiple meshes and static issues on Manic. Fixed an issue where players could shoot while visibly reloading on open top vehicle turrets and certain emplaced weapons (TOW Emplacement). This is not a Spanish made copy, this is a genuine US made WWII dated M2 mortar, in excellent condition. CAF Mutaha RAAS v1 – Added additional CPs. Triangles. CAF Nanisivik Invasion v1 – Added x1 BRDM2 to RUS. This occurs if a player was in the match during the map switch but did not spawn during the staging phase. Everyone. you know of a program that increases your aim? Insurgent HABs have a spawning issue where there’s a chance the player spawns on top of the model instead of inside it — This will be addressed in a future update. Fixed an issue with the RPG-7V2 reload animation having arm clipping through the tube in 1st person. MAPEI caulks are color-matched to our grouts. Prior to B20 the camera height was a bit lower than you would expect. The point of this application is provide the easiest and most accurate prediction for mortar users within the game of Squad. Fixed the jeep transport map marker missing its outline. Fixed inconsistency with CAF HAT kit rifle magazine limits, now both kits have a limit of 4 mags. Also in Beta 20, we’ve got some changes to the infantry gameplay, “Fuzzhead” is here with a rundown for you all: “The auto rearm of bandages on all non-medic kits upon spawning at a Rallypoint or HAB has been lowered from 2 to 1. Fixed a client crash that sometimes happened after joining a team and creating a squad. updated PostScriptum mortar ranges ; 2.12.0 (2019-01-19) Features. Concrete Block Calculator & Estimator - CEMEX USA Concrete Block Calculator & Estimator Use the block calculators below to calculate the amount of materials needed. For working out the volume of basic shapes: 1. AfriSam All Purpose Cement 42,5N (50kg) Enter Length (m) Enter Height (m) Number of Masonary Units (bricks/blocks) each. Stone is an attractive and durable alternative to concrete, which can crack or spall, creating potential hazards and expensive repairs. It was added into the game in the Alpha 15.3 update as part of the free Canadian Armed Forces DLC.1 1 Description 2 AAS v1 CAF 3 AAS v2 CAF 4 Invasion v1 CAF 5 Invasion v2 CAF 6 RAAS v1 CAF 7 RAAS v2 CAF 8 RAAS v3 CAF 9 RAAS v4 CAF 10 Skirmish v1 CAF 11 Skirmish v2 CAF … 4. The mortar comes in 81/82 mm variants depending on which faction you're in and is available to ALL factions in Squad. Updated LAV6 side armor components to be more vulnerable – the boxes on the side are now 5mm armor instead of 10mm armor. CAF Gorodok AAS v1 – Added new gameplay layer. Optimized and overhauled the Water Pain Volume system to work more reliably. Squad Motorsports ombines a unique blend of quality product offerings with a total commitment to customer service. Fixed a see thru wall seam at Al Khora POI. Added Helicopters to all gameplay layers except Invasion v2, RAAS v3 and Skirmish v1. It concerns mortar squad training and is used with the applicable technical manuals (TMs) and Army training programs. Fixed an issue where players could fall thru cylinders at grid R14-5-9. Updated sound waves that are tail/echo sounds to gunfire compression rates. Jensens Range v2 – Added MTLB VMK & MTLB 6MA for RUS. The Squad version was and developed by Midnight Interactive, the makers of the Aussie mod. file_download. “Alt-tabbing” out of Squad during a loading screen freezes the client. 1. Optimized Vehicle Resource systemOptimized a wide variety of VFX:  Wheel FX, Engine Bust FX, Smoke, Heli wrecks, UGL smoke. Top Shooting Drills and Zeroing Targets worth $47 FREE - Limited Period Offer REVEALED: DEALS OF THE DAY. It displays all input as it is on the grid and has a correction tab that is a game changer in calculation. This hitch/lag should no longer occur. v4 has one large, highly unpredictable lane. Fixed wrong materials on all color variations of 4 Story Apartment Block. Flagstone provides a clearly-defined walkway or patio area while maintaining a natural look. Squad will become a Live Operations project that continues to receive new content updates and love. updated PostScriptum mortar ranges ; 2.12.0 (2019-01-19) Features. updated PostScriptum mortar ranges ; 2.12.1 (2020-01-11) Bug Fixes. Fixed vertically misaligned roads at grid O9-8-7. Buy me a beer! Quarter Circle. Change Log . Try firing your 50 mm mortar against a light-skinned open topped AFV like a halftrack or a Priest/Waspe. Local/Offline Bug with Scoped Emplacements: When playing offline on Jensen’s Range, if a player exits an Emplacement while looking through the scope, the Scope remains on the Player’s HUD until they get back in the Emplacement and then Scope out. The squad leader stands behind the mortar where he can command and control his squad. Updated Skorpo gameplay layers max altitude for helicopters to 1000m instead of 1500m. The final step will be to find the yield of the mortar you’re using and divide the total number of blocks by the yield. Original Item: Only One Available. That's a 13 - 3 IFT roll, so probably a KIA. Some of you may recognize the look and layout of this map from the Battlefield 2 Project Reality mod. Wall Dimensions (single row brick wall) Cement Type. Updated C14 sniper rifle to have increased weapon sway while standing and decreased accuracy while hip firing.
2020 squad mortar calculator manic